2/23/2024 0 Comments Light of Alariya free instals![]() ![]() Keep moving and use the whip to hit the rock( the dark gray object on the map) and it will slide and accelerate to drop on the seesaw and raise the seesaw for the player to jump down. He will use the whip to hit the hanged object and make it drop to kill enemies below. Enemy ambush will attack the player in the cave, the player should quickly run away and use the whip to drag another trigger at the end of the cave ( the purple circle on the map) to block enemies' catching up. ![]() The player will use the whip to swing between each attaching point to learn this basic moving skill ( the red circle on the map) then use the whip to drag the trigger ( the purple square on the map) and enter a cave. The goal is to teach the player how to use the whip to interact with objects. Extra conveyance was added in the form of ground scrapes pointing at the correct puzzle tool and decorative flagstaffs.The image below is the teaching level I designed at the Proof of Concept Tech (POCT) stage. The puzzle was a bit too difficult so I changed to starting angle of the second beam to give a bigger hint. After that, it's off to playtesting to refine player flow and pacing. The sightlines give the player ample view of the room so they can easily devise a plan, but they are also limited to only show relevant information (and maybe a red herring). ![]() Doors were moved around from the initial layout to increase circular flow and to give the player a clearer view from all angles by having them face the center of the temple. ![]() I created gaps and sightlines to keep the player oriented and to display the next stage in their path.Ĭonveyance like the initial direction of the second beam informs the player of its location, and they can see it through various sightlines around the temple. I blocked out the puzzle, and with it's logic tested and proven, it was time to iterate on the layout. ![]()
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